Scene 1. In a community area are subjected to two small screens, presenting children’s animation. Mama seats in front of them children times about 4 years – a boy and a child. She sat down them about pufach a normal television viewing, considering the panels live television screens. Children immediately wake up and approximate the check recognizing the effect shows with computer activities. They learn how to use the functioning imvu credits provinces and promptly learn the rules of entertainment. Fun are rich, interesting and learning. However, after about 10 small, children begin to look around, swing at pufach and get ahead, then the youngster go up the train. Something, but, requires the bark. Kids are not completely satisfied and are searching for new, real, motor sensations.
Scene 2. The room is imvu credits split into a great place with a lot of folks. Some of them use iPhones or laptops. Younger compete on PSP and focus on song with MP3 players, then I become writing this article working with the dose. After circling the room about 8-year-old boy, zaglądający the exhibits of the design also wanting to determine list and tough. Each hit recounts wanted their mother. Complementing the satisfaction with the good outcome of this specific test is the ability to show off an important one and get praise. That is her appreciation and look, and not just the cognitive curiosity inspired him to help exploration.
Great notebook and a little kid with substantial needs
Universality, openness and simplicity of pc is a indication of modern age. Clearly visible is also a charm with the news initiation regarding this particular knowledge plus the personal world. Multifunctional computers, electronic devices, the digital world becomes modernity and reality. The group into the real world with the digital slowly blurred. Exploiting the electronic world, community, global has become a quite real and widespread. This reality has wrote the junior areas. They happen abundant meets the requirements of children? Is it sufficient to guarantee the balanced education of the broad? These models show that it is not and intimate just what it lacks.
What is the industrial advantage of computers, games, virtual rival, can be a limit in attaining social skills. The cpu is unrealistically reliable and predictable. Always behave according to the same principles, strictly comply with the direct, that responds the same approach. In the real world contacts such instruction is unreachable. This feel is useless, because it does not teach something important. For the opposite – develops the illusion of union, predictability, and produce the world the requests in the one. With real world and partnerships is the opposite. Realists spouse or rivals are challenging, they have their own aspirations and goals, often different from the hopes. Their behaviors are surprising, often illogical, sometimes rude. They may not follow the guidelines of „fair play”, to cheat, blamed for incompetence. These are awkward with awkward experience, but really. Good education is to make the child to deal in connections with new partners, much more demanding than a computer.
The computer is never a grave humor
Computer games, electronic devices offering entertainment, technical alternatives for conversation become free, prepared to our own every ask. Your should with longing to help finish what will happen – whether Let me participate in a sport, listen to music, and can send funny e-mail. In actual, someone to talk to or performance a game he should provide this, attract and push him to the fun. Sometimes even persuade people it is a better understanding than the one he intends. It demonstrates establish contact, negotiation, persuasion, identifying the notions of understanding and assistance.
Computer perfectly knows the rules of the game, certainly not in doubt „exactly how to enjoy”, he tells all the regulations and different. Strictly observe the rules on the activity, behaving honestly, fairly counted faces. In the entertainment world with frank partners you have to contend not solely with the game itself, but also the lack of competence or integrity partner. That a tough knowledge, but must learn how to deal with the uncertain and unclear, which is risky.
Many ready – frank and virtual – very absorb children engage emotionally, evoke strong emotions. While merely during contest with frank partners you can follow the different responses to the similar situations. One child cries after spending while their friend advocates a replay. That and gives the opportunity to observe the example of feelings (facial expressions, gestures, comments), which shows them good recognition. This ability is the foundation for compassion with emotional sensitivity, so essential for accomplishment with bonds.